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INDUSTRY / SYNC LICENSE TERMS

OiBeats – INDUSTRY / SYNC LICENSE TERMS

These INDUSTRY / SYNC LICENSE TERMS (the “Agreement”) govern the licensing of musical compositions and sound recordings created and owned by OiBeats (the “Producer”, “Licensor”, “we”, or “us”) for synchronization and other professional industry uses.

By acquiring any form of INDUSTRY or SYNC LICENSE from OiBeats, the purchaser or commissioning party (the “Client”, “Licensee”, or “you”) agrees to be bound by this Agreement, in addition to the OiBeats GENERAL LICENSE TERMS (where applicable).

This page provides a general overview of our sync and industry licensing framework. Specific rights, fees, and scope will be confirmed in a project‑specific written agreement (for example, a license form or long‑form contract), which shall prevail in case of any conflict with these general terms.


1. PURPOSE OF THE INDUSTRY / SYNC LICENSE

The INDUSTRY / SYNC LICENSE grants the Client the right to synchronize the Beat or musical work (the “Work”) with visual, interactive, or commercial media, and to exploit that audiovisual or interactive production in defined ways.

Typical professional uses include, but are not limited to:

  • Feature films and motion pictures;
  • Television programs, series, and pilots;
  • Streaming and on‑demand productions;
  • Video games and interactive media experiences;
  • Advertising and branded content campaigns;
  • Promotional trailers and teasers;
  • Documentaries and factual programming;
  • Broadcast and online network content.

For a general explanation of synchronization rights in the music business, see the SYNCHRONIZATION RIGHTS article.


2. NATURE OF RIGHTS GRANTED

Subject to the terms of the negotiated project agreement, the INDUSTRY / SYNC LICENSE may grant the Client some or all of the following rights:

  • The non‑exclusive or exclusive right (as specified in writing) to:
    • Synchronize the Work with a specific production, campaign, or project; and
    • Fix the Work in timed relation with picture, gameplay, motion graphics, or other visual/interactive content (the “Production”).
  • The right to publicly perform, broadcast, and distribute the Production containing the Work, including via:
    • Cinema and theatrical exhibition;
    • Television and cable/satellite broadcast;
    • Internet streaming, OTT, and video‑on‑demand services;
    • In‑store, in‑venue, and event screenings, where applicable.
  • The right to edit, cut, loop, fade, or otherwise adapt the Work solely as reasonably necessary for synchronization with the Production (for example, timing adjustments, looping for longer scenes, or shortening for shorter spots).

Unless expressly stated otherwise in writing:

  • All rights granted are limited to the specific Production or campaign described in the license agreement; and
  • The Client is not authorized to use the Work in other separate productions or campaigns without securing an additional license.

  • All copyrights in the underlying musical composition and master recording of the Work remain the sole property of OiBeats (and any credited co‑owners, if applicable), unless a separate, explicit written transfer or buyout agreement is executed and signed by all relevant parties.
  • The INDUSTRY / SYNC LICENSE grants the Client a license to use the Work, not outright ownership of the Work.
  • Nothing in this Agreement shall be interpreted as a full transfer of copyright; the Client acquires synchronization rights only, within the scope defined in the project agreement.

For general background on music copyright, see COPYRIGHT LAW OF MUSIC.


4. TERM AND TERRITORY

  • Unless otherwise agreed in writing in the project‑specific license:
    • The synchronization rights granted shall be for the full copyright term of the Production (often described as “in perpetuity” for the defined media and territories); and
    • The territory shall be worldwide.
  • If the project requires a more limited arrangement, the license agreement will specify:
    • Any time limits (e.g., 1‑year, 2‑year campaigns, festival‑only windows);
    • Any territorial limitations (e.g., specific countries, regions, or languages);
    • Any media/channel limitations (e.g., online only, TV only, festival only).

The Client is responsible for ensuring that the actual exploitation of the Production does not exceed the agreed term, territory, or media scope.


5. FEES AND PRICING

INDUSTRY / SYNC LICENSES are negotiated case‑by‑case. Pricing is influenced by a variety of factors, including but not limited to:

  • Type of Production (film, TV, game, advertisement, trailer, etc.);
  • Overall production budget and profile (independent, network, studio, major brand campaign);
  • Duration of music usage (background use, theme, repeated use, full track, etc.);
  • Exclusivity requirements (exclusive vs. non‑exclusive sync within a category or campaign);
  • Media platforms (TV, online, cinema, social media, in‑store, etc.);
  • Territories and expected distribution reach.

Fees may include some or all of the following components:

  • Synchronization fee (license to use the underlying composition);
  • Master use fee (license to use the master recording created by OiBeats);
  • Optional exclusivity premiums (if the Client requests that OiBeats refrain from licensing the Work to competing productions in a defined category or territory);
  • Optional buyout or extended rights premiums, if the Client seeks unusually broad control or special conditions.

All fees and payment terms will be set out in the written license agreement or invoice. No rights are granted or effective until payment conditions are met as specified.


6. PERFORMANCE & PUBLISHING ROYALTIES

  • Unless otherwise agreed in writing:
    • OiBeats retains its writer and publisher shares of performance and publishing royalties associated with the Work; and
    • The Work remains registered with relevant performance rights organizations (PROs) and publishing administrators.
  • Public performance income generated from:
    • Broadcasts on television or radio;
    • Theatrical exhibition;
    • Streaming or online platforms;
    • Public performances or in‑venue play;
    is collected and distributed in accordance with standard industry practice by PROs and collection societies.
  • The Client is generally not required to pay these back‑end performance royalties directly. Instead, they are usually covered:
    • By broadcasters, platforms, or venue owners who pay blanket license fees to PROs; and
    • Through OiBeats’ and any co‑writers’ PRO registrations.

For a general explanation of how music royalties work, see MUSIC ROYALTIES.


7. CONTENT ID, RIGHTS MANAGEMENT & CLEARING

  • The Work may remain registered with CONTENT ID systems and other digital fingerprinting / rights‑management tools for:
    • Identification of unauthorized uses;
    • Monetization or blocking of unlicensed uploads;
    • Royalties and claim administration on major platforms.
  • Where necessary to facilitate the Client’s legitimate distribution or broadcast, OiBeats may:
    • Whitelist specific channels, uploaders, or distributor accounts;
    • Adjust claim handling or monetization settings so that the Client’s authorized uses are not incorrectly blocked or penalized;
    • Provide written confirmation or cue sheets to broadcasters or platforms, if required.
  • Full removal of the Work from certain rights‑management systems, or transfer of administration, may be considered only under a separately negotiated buyout or extended‑rights arrangement and is not implied by a standard INDUSTRY / SYNC LICENSE.

8. CREDIT

  • Where reasonably possible and consistent with industry practice and production constraints, on‑screen or metadata credit should be provided to OiBeats, for example:
    • Music Produced by OiBeats
    • Or an equivalent mutually agreed credit line.
  • Credit placement is generally subject to:
    • The Production’s standard credit format;
    • Screen time and space limitations;
    • Contractual limitations between the Client and third‑party partners.
  • If no on‑screen credit is feasible (for example, in very short advertisements), credit may instead be provided in metadata, cue sheets, descriptions, or related documentation where appropriate.

9. RESTRICTIONS

Unless expressly permitted in writing in the project agreement, the Client shall not:

  • Resell, sublicense, or distribute the Work as a standalone music product (e.g., as part of a soundtrack album, beat pack, or library) without a separate license;
  • Use the Work in any production other than the approved Production, or outside the agreed term, territory, or media scope;
  • Claim authorship, composition credit, or production credit for the Work itself, beyond any negotiated shared credit terms;
  • Register the Work or any part of it as being solely owned or controlled by the Client in any copyright, publishing, or Content ID system;
  • Alter the Work in a way that distorts or misrepresents the original music, beyond what is reasonably necessary for timing and synchronization.

The Client also agrees not to use the Work in connection with illegal, defamatory, or explicitly hateful content in a manner that could materially damage OiBeats’ reputation, unless the context is clearly editorial, journalistic, or otherwise legally protected and has been discussed with OiBeats in advance.


10. EXCLUSIVITY (OPTIONAL)

  • By default, INDUSTRY / SYNC LICENSES are non‑exclusive for synchronization purposes, meaning OiBeats may continue to license the same Work to other, non‑competing productions.
  • If the Client requires exclusivity in a specific context (for example, within a product category, brand, or territory), this must be:
    • Requested explicitly; and
    • Documented in the written license agreement.
  • Where exclusivity is agreed, the agreement will specify:
    • The scope of exclusivity (e.g., exclusive use for a certain brand category);
    • The duration (time period);
    • The territories (countries or regions);
    • The media covered (TV, online, etc.).
  • Additional exclusivity fees will apply where such arrangements are granted, reflecting the opportunity cost to OiBeats of restricting other potential licenses.

11. RESERVATION OF RIGHTS

  • All rights not expressly granted to the Client in this Agreement or the project‑specific license documentation are reserved by OiBeats.
  • This INDUSTRY / SYNC LICENSE grants synchronization permission only within the agreed parameters and does not convey:
    • Full or partial copyright ownership in the Work;
    • The right to exploit the Work as a standalone music product, except as specifically licensed;
    • The right to sublicense the Work broadly to third parties outside the context of the approved Production.

12. CONTACT & PROJECT INQUIRIES

To discuss an INDUSTRY / SYNC LICENSE for your film, series, game, advertisement, or other project, please contact OiBeats with:

  • Project title and type of production;
  • Intended media (TV, online, cinema, etc.) and territories;
  • Estimated duration of use and context (background, theme, trailer, etc.);
  • Budget range and whether exclusivity is requested;
  • Any relevant deadlines, broadcast dates, or delivery timelines.

Contact Channels:

  • Logged‑in users: submit a ticket via the USER SUPPORT area.
  • Visitors / not logged‑in users: use the public CONTACT FORM.

OiBeats will review your inquiry and respond with proposed terms, availability of the Work, and a fee quote. All offers and negotiations are subject to mutual agreement and are not binding until a final written license is confirmed.

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